Gravitatris may look like Tetris, but the winning strategies are nothing like the original. Experiment with the gravity and beat your high score time after time!

=== STRATEGIC TIPS ===

  • You can clear columns too! Direct the gravity to the left or to the right to take advantage of this feature
  • Playing on two sides at the same time yields better outcomes

=== CONTROLS ===

  • W/A/S/D or arrows to flip the gravity
  • ESC to pause, resume, and restart on game over
  • W/S or arrows to cycle through the options
  • Enter or space to select an option
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorfedetibaldo
GenrePuzzle
Made withGIMP, Godot, Aseprite
Tags1-bit, Arcade, nokia, Tetris
Code licenseGNU General Public License v3.0 (GPL)
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard
AccessibilityColor-blind friendly, High-contrast
LinksBuy me a coffee

Comments

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It reminds me a game 2048. Still it was fun but really hard to get my head around the movement

(+1)

Very cool idea, as another person said it's a little hard to move the piece where you want it but I think that's half the fun. I love how the blocks all fall independently, rearranging themselves to the new gravity. Controlling both the dropping piece and the pieces on the board is a really clever dynamic. Great work!!

Thank you for playing! I’m taking the opportunity to mention that one can clear columns too, not only rows, although the gravity needs to be directed either to the left or to the right.

Cheers!

Love the play on Tetris! Decent amount of programming work for such a small jam, and it's fun to play something in portrait mode when most submissions are landscape. Cool idea for shaking up the usual falling block mechanic, currently feels very difficult to intentionally move things around where you want them, but for a jam entry I think it's great work.

(+1)

Thank you very much for your feedback!

I too think that intentional placement is problematic. To make up for this pain point, I tried to direct players into placing blocks where they can rather than where they want. For instance, switching gravity makes the falling block fall a little faster, which should make precise placement even less optimal.

It would be fun to experiment with a bigger grid, but I guess that's what we get for the time being :)

Thank you for playing!